Simple things like more stamina, more durable weapons, attack power, to even special abilities like wire cutters for some obstacles are at your disposal. Knowledge is the most prevalent resource, as it abstractly allows you to gain perks for every new run you do. Supply caches can be thrown in your trunk, or given a note for your home base to pick up, weighing in the risks and rewards of opening caches for yourself or saving them for another run. Gas allows you to go to different maps, as you need to fill up your beat-up car constantly to keep moving. Do you try to search for more weapons or gear, or do you just go for a can of gas so you can leave? There are three key items to always be on the lookout for Gas, supply caches, and knowledge. Aftermath is pretty good at giving you very meager options at first, forcing the player to make difficult decisions while in the field. Is it better to go in with stealth, or guns blazing? Do you use up your melee weapon strength or just waste extra ammo if you have it?Ī lot of those snap decisions often depend on what supplies you have. The variety of locations is pretty low there are only so many residential neighborhoods and abandoned supply depots you can go to, but the fun comes in with how you approach each location as a player. You go from level to level, gathering supplies and knowledge that serve as your experience gains, and then slowly travel to the end of a series of ‘dungeons’. The game's design and aesthetic is pretty solid overall, definitely a far cry from the early flash game days.Īt its core Aftermath is a pretty basic roguelike. Yet it’s the latest entry which is prime for a review, and despite how thin it is in terms of gameplay, The Last Stand: Aftermath is a very polished, fun game to play and well worth your time exploring. Īs a result I can usually feed 60 people with only three ranches and three fields.For me personally, the history behind The Last Stand franchise is a story on its own, a franchise that exemplifies the pure indie spirit at a time where indies were slowly becoming more mainstream, finally getting a major retail release. Also the fiber they produce can be traded. As a result, one ranch owner can average 30 food a day. Each ranch should cap at 10sheep every three or four days and then you can butcher another sheep. The best crops are cabbage and soybeans, though carrots can also work fine. Eventually you switch to three large farms with three farmers rotating between them. Then you can either split it to a second farm or butcher a sheep. Basically you get at least two sheep and let them reproduce until the farm has 10 sheep. as soon as you can trade for livestock (I prefer sheep) and research animal husbandry. Don’t leave them sitting on a farm when the crops are just “growing.” -hunting is fine if you can find a patch of woods to keep above 85%-90%. Basically you always have two people planting or harvesting a crop. Once the planting is done can el the farmer and the. ![]() Assign a farmer to cultivate and plant potatoes. Basically you pick two of your people to farm. Then clear out anything that may block construction in that starting area. At your starting location look at what your borders will be based on natural boundaries and pollution deposits. ![]() ![]() I though I would share my lessonsĮarly game -clear out berries close to your campsite. Once I learned how to manage food production early on I found the game much more manageable.
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